DRAGONFIRE DECKBUILDER GAME
Family Game Night also has all of the expansions and early release expansions available in store now. Come on down and get your copy today. Supplies are limited. Store Demo is available too.
Dragonfire is a 2 to 6 player deckbuilding game set within the world’s greatest roleplaying game, DUNGEONS & DRAGONS. Players choose from a number of races, from dwarf to elf, half-orc to human, while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur’s Gate, Neverwinter, and Waterdeep, in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend!
HEROES OF THE SWORD COAST: Rally your forces with 32 additional race/class combinations in this Character Pack, including the Ranger, Druid, Warlock, and Bard. Also includes additional Market cards, as well as a bevy of new ability stickers!
WONDROUS TREASURES: Empower yourself with an expanded deck of magical items gleaned from the hordes of monsters or discovered in long-lost vaults.
HIDDEN TREASURES: An additional deck of fantastical magic items can be found with participating retailers. Play a game in their store and perhaps find a magic item you’ll discover no where else. Ask your local retailers if they have the Hidden Treasure deck!
Early Release - Supplies Limited
SHADOWS OVER DRAGONSPEAR CASTLE: Evil awaits in the catacombs surrounding Dragonspear Castle. Challenge two new decks of encounters, and gain all new magic items and Market cards in the first Adventure Pack! Coming December 2017!
CHAOS IN THE TROLLCLAWS: Monstrous hunger shall not be denied in this second installment of the Dragonfire Adventures. New encounters await, guarding precious treasures for the stalwart adventurer. Coming January 2018!
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.
As they advance their survivors' stories, players will come across new quests and individual targets, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.
Throughout each Fallout game, players will develop deeply unique survivors with which to adventure. At the core of the survivor board is the S.P.E.C.I.A.L. skill system, breaking up the survivors' abilities into seven main categories: Strength, Perception. Endurance, Charisma, Intelligence, Agility, and Luck. Each survivor will begin with two base abilities—one determined by their character type and another drawn at random. Depending on the quests pursued, enemies engaged, and encounters attempted, these skills may come in handy as the players progress throughout the game.
In order to gain new skill tokens, players must level up, allowing them to draw new skill tokens. The number of skills a player has collected will determine how quickly they are able to level up again, a function tracked beneath the S.P.E.C.I.A.L. tile slots. The peg, however, will only move to spots which fall under fulfilled skills, so the more skills a player has collected, the longer it will take them to advance to another one.
Additionally, if a player's leveling up results in drawing a skill they have already obtained, they are given the opportunity to claim a perk in that area instead, having already trained the skill. Perks are powerful, one-time-use abilities, such as collecting a piece of revealed armor for free or moving to another location on the map without following normal movement rules. While the perks may only impact the survivor's game once, used wisely, they can turn the tide of a game very quickly.
Also on the survivor board are three token slots, which may indicate positive or negative traits of a player. Some of these tokens can be acquired and changed while others will impact a player's entire game. Each of these tokens may force certain events should the inflicted survivor attempt to complete a quest or encounter, though whether the result is positive or negative can vary.
Along the bottom of this board is the all-important health track, though with one important difference to many others—radiation. On the right side of this track represents HP, while the left tracks a survivor's accumulated radiation (or rads). While HP in many games has to hit zero for a player to lose their life, in Fallout, survivors must keep a close eye on both HP and radiation. If the two pegs would ever occupy the same space or cross along the track, the survivor will die, respawning the following turn (a few possessions lighter) back at the starting space.
The survivor board is also surrounded by spaces for the player to keep their other accumulated items, such as armor, weapons, companions, and more. As each player collects, equips, and sells items, the identifying characteristics of their survivor will change, possibly having a significant impact on their play strategy going forward. Thus, while many elements of the game are shared from player to player, each survivor board is wholly unique, and will seldom, if ever, be exactly the same from game to game.
Scenarios and Quests
Though character creation is a significant piece of the Fallout experience, at the heart of the game are the quests and encounters that tell each scenario's story. At the beginning of the game, the players will choose one scenario which determines the map layout, warring factions, and major questline of that game. Once the scenario begins, players will cycle through their encounter decks and quest objectives, populating them from the 159-item card library.
The main quest in each scenario is driven by the conflict between two warring factions. With each card progressing the main quest will come opportunities for survivors to make tough decisions, both moral and mechanical. One option may seem like the "right" choice, but the other quest marker may be easier to reach, or more appealing for the sake of personal gain (or chaos). Throughout the game, players will be given more concrete ways to side with each faction or to benefit from their advancement. Regardless of a player's alliances or lack thereof, the factions are a constant presence and threaten to outpace the group of survivors at every turn.
In addition to the main quest, players will encounter a variety of side quests and encounters. The unique opportunities those cards present introduce a unique replayablity to the game. Though the major quest of each scenario remains the same, which path the players take will determine which cards they get to see in any given game. Multiple starting cards featuring the same text, but varied results, and also offer opportunities for players to make a choice they've made before, but ultimately facing a different outcome. Much like with your survivor board, between this breadth of cards, the modular game board, and unpredictable opponents, players will never to see the same game twice.
Exploring the Vaults
One beloved narrative element in the Fallout universe is the vaults, built by Vault-Tec in preparation for a nuclear war. Though heralded as a safe haven from the post-war radiation, many of these vaults were used to conduct nefarious societal experiments. In the board game, such vaults can be found around the map, offering players a chance to interact with these twisted communities.
When a vault is first discovered, players will create a new encounter deck, allowing any survivor who comes in contact with the vault to interact with whatever lies behind the vault door. Though the vaults are not always a core piece of a scenario's narrative, each one provides a unique and limited player experience within the game. When a survivor decides to engage with a vault, they will have unique opportunities to become ingrained in the vault's story, making difficult decisions and reaping the rewards or suffering the consequences of their choices.
Winning the Game
As each survivor progress through the game, they will advance both their own skills and the two faction objectives, though the ultimate goal for all players is to collect a certain amount of influence. Influence cards are distributed, one to each player, at the beginning of the game, though more can be collected by completing certain quests and encounters. Each influence card grants one influence point inherently, but they also present specific conditions under which the player holding the card can gain even more points. These could include pledging loyalty to one of the two factions or reaching certain milestones, such as collecting a certain number of S.P.E.C.I.A.L. tokens or revealing a particular amount of map tiles.
The number of influence points required to win the game is dependent on how many players are participating, which means that if two players reach that number simultaneously, they can win the game together. At the same time, each faction's power across the wasteland is tracked on the scenario card, and should they advance too far in their own goals, the game may end without a player win at all. Thus, players may be forced to work together, go their separate ways, or try to balance both teamwork and independence equally in order to get the outcome they desire. This presents a unique opportunity to experience the wasteland as more than just the Lone Wanderer, but one of a few ambitious adventurers.
Welcome to the Wasteland
Fallout brings the immersive and in-depth experience of the beloved video game franchise to the tabletop, including many familiar elements while maintaining a unique narrative of its own. From canine companions to frightful enemies, new and old fans alike will get to interact with some of Fallout's most friendly and ferocious wasteland inhabitants. From handfuls of loot to powerful armor, players will be offered the opportunity to collect and customize, building a character entirely unlike their opponents' across the table. With endless choices to make and countless locations, objects, friends, foes, and quests to encounter, both seasoned veterans of the video game and all-new Fallout fans will find everything that's made the digital experience so enthralling in this board game adaptation, with a couple unique twists to boot.
Check out the newest games at Family Game Night. Store Demo is available!
About Ex Libris
In Ex Libris, you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council, Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates.
To outshine your competition, you’ll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you’ll need to beat your opponents to them when they pop up - especially if they match your library’s secret focus!
You only have a few days before the Mayor’s Official Inspector comes to judge your library, so be sure your assistants have all your books shelved in time! She is a tough cookie, and will use her Official Inspection Form to grade your library on several criteria including alphabetical order, shelf stability, prominent works, and variety. And don’t think she’ll turn a blind eye to books the Council has banned! You’ll need shrewd planning, cunning tactics, and perhaps a little magic to surpass your opponents and become Grand Librarian!
Number of Players: 2-4
For Ages: 10+
Playing Time: 45 Minutes
Game Box Contains:
1 Folding Town Board
1 Double-sided Dry-erase “Official Library Inspection Form” Board
1 Dry Erase Marker
12 Double-sided Library Tiles
18 Oversized Location Tiles
12 Standard Assistant Meeples
12 Special Assistant Meeples
1 “Crystal Ball” First Player Token
152 Book Cards (with 510 unique book titles)
6 Category Cards
Play as Rabbit Lords conquering a new world on behalf of the Bunny King.
Take control of vast Territories across the New World, build Cities, and farm Resources to make your Fiefs prosper and harvest precious Golden Carrots. Don't forget to satisfy the King by accomplishing missions on behalf of his Majesty.
Each choice can bring you closer to victory, but only one of you will be named "Big Ears" by the Bunny King...
Will you be worthy?
Mountains of Madness
Inspired by the popular novel At the Mountains of Madness by H.P. Lovecraft, Mountains of Madness is a new crazy creation from Rob Daviau, with illustrations from the great Miguel Coimbra (Sea of Clouds).
Imagine yourself sitting on a plane. Players have to cooperate to reach the top of the Mountain and then escape safely, but the Mountain has more than one trick up its ghastly sleeve. In horror, you realize that the higher you fly, the crazier your teammates become! Each step you take, the leader must gather the necessary equipment from all other players to keep on flying.
Quick and clear communication is the key - but how will you stick together when your team starts developing weirder and weirder behavior? Play to find out!
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
About Twilight Imperium
“To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps.”
The destruction of the Lazax Empire has disturbed the fundamental stasis of the galaxy. The great powers have stirred, each envisioning themself as the replacement for the once-ruling faction. Which of these seventeen races will see their vision realized? Who will rise above their peers and make them kneel? Who has the skill it takes to become the new absolute power in the galaxy?
Twilight Imperium Fourth Edition invites you to take part in your own personal space opera of galactic domination with up to five other players. Select one of seventeen factions and prepare for a game of diplomacy, political intrigue, and all-out war as you vie to become the new rulers of the galaxy.
For over twenty years, Twilight Imperium has defined "epic" in board gaming, and the Fourth Edition continues this grand tradition. The game contains over 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.
Once these roles are selected, players begin their conquest of the galaxy by building fleets and moving them from system to system, claiming new planets and expanding their empire along the way. Should any other faction stand in your way, you can crush them with your combat prowess. But the galaxy of Twilight Imperium is about far more than who has the largest fleet. Players will have to work together in a galactic quorum to pass new laws, benefit from mutual trade agreements, and establish tenuous alliances to see their faction on the throne of Mecatol Rex.
All of these actions are in pursuit of victory points earned from various public and secret objectives. At the end of a round, all players check to see if they have accomplished any of the objectives, and they may claim points for one of them before revealing another. As these objectives come into play, they provide a compass for your actions during a game, with conditions that can range from collecting and spending trade goods to successfully winning a space battle.
Most recently, we also took the time to preview several of the unique factions that can be found in the game. Each of the seventeen factions in the game has their own signature play style and abilities, ensuring a unique play experience in every game. You may choose to control the flow of the game with the mercantile Emirates of Hacan or prepare for war with the mighty Dreadnoughts of the L1Z1X Mindnet. Whatever your choice, the galaxy is yours for the taking.
Build Your Empire
With the release of Twilight Imperium Fourth Edition, a new age is dawning—one of war and conflict. The throne of Mecatol Rex sits vacant, waiting for a worthy faction to find their place among the ruins of their enemies and bring order to a galaxy descending into twilight. Who will you lead to victory?
Release Date: 11.15.2017
In stock and available now at Family Game Night!
About RICK AND MORTY: DECK-BUILDING GAME
Wubba Lubba Dub Dub! The bad boys of animation are back in this exciting new Rick and Morty-themed deck-building game. Based on the bizarre dimension-hopping episode mentioned in the title, this game goes to places the Cerberus Engine has never been. Literally. The typical “Kick” stack has been replaced with Portal Guns, which can be used to access the unpredictable and awesome Location Deck. These Locations can be used that turn and then they go away, but you can also buy them if you think those alternate dimensions will aid your strategy.
Can you take down the Council of Ricks before they get too annoying and self-righteous?
All 5 versions are available at Family Game Night! Demos available too.
As skilled members of a disease-fighting team, you and the other players work together to keep the world safe from outbreaks and epidemics. Only through teamwork will you have a chance to find a cure.
Pandemic is a cooperative board game in which players work as a team to treat infections around the world while gathering resources for cures. First published in 2007, the game's unique combination of cooperative game play, engrossing premise, and compelling design have proved a hit with everyone from hardcore gamers to casual players. The Pandemic game line now includes multiple expansions and stand-alone titles.
Demos and all versions of Pandemic available at Family Game Night!
Season 2 Now Available!
Pandemic Legacy is a co-operative campaign game with an overarching story arc played through 12-24 sessions. The number of sessions depends on how well your group does throughout the course of the story. The game starts similar to classic Pandemic, in which your team of disease-fighting specialists races against the clock to research cures before four plagues get out of hand. But Pandemic Legacy quickly evolves from there, as choices you make in one game session can impact the course of the story arc in future games!
Pandemic travels around the world in this exciting series of games! While the original game takes place on a global scale, each game in the Survival Series focuses on a specific region and uniquely adapts the Pandemic formula to this new locale. Released to coincide with the location of the Pandemic Survival World Championships each year, these games offer a new challenge to any Pandemic enthusiast.
PANDEMIC STANDALONE GAMES
Since its release in 2007, Pandemic has grown to encompass many games that offer their own unique spin on the premise that made the original game a hit. Turn the tables and become the diseases that you've been battling. Step back in time and attempt to contain diseases without the aid of modern medicine or transportation. With a variety of themes and challenges, these standalone games in the Pandemic line include something for every gamer.
Our 2 year old wants to go trick or treating of course and her wonderful parents need to take her. The store will be closing early at 5pm. Thank you for understanding and sorry for any inconvenience. Normal hours will resume on Wednesday, November 1.
The hottest new card game is here! Family Game Night has the largest selection of SW: Destiny in stock, including all boosters, decks and tons of singles for Buy/Sell/Trade. Demos available. Learn how to play today!
How to Play
In Destiny, you play as your favorite Star Wars characters using both Dice and Cards. Similar to other popular trading card games (Magic: The Gathering, Yugioh, Pokemon), but changes it up quite a bit in a good way. Decks are smaller (only 30 cards total plus characters) and is quite affordable to jump into compared to other games. Matches are played with each player taking 1 action, then passing to the next player (similar to a tennis match with a back and forth trading of actions). At the end of a turn, the game resets and another round is played until a winner emerges.
About Star Wars: Destiny
Captain Phasma and Count Dooku battle Han Solo and Luke Skywalker in the Jedi Temple on Coruscant. Jango Fett and Jabba the Hutt attack Rey and Finn as they pass through the frozen wastes of Starkiller Base. Play out your own epic, saga-spanning, “what if” battles in Star Wars™: Destiny, a collectible dice and card game for two players!
In every game of Star Wars: Destiny, you’ll gather your small team of iconic characters and battle to defeat your foes, using your dice and the cards in your deck. The last player with characters left standing wins the game, but to successfully outmaneuver your opponent, you’ll need to carefully consider your options and enhance your deck with new dice and cards. If you ever wondered who would win a duel between two teams of heroes and villains from the Star Wars universe, there’s no better way to find out than with Star Wars: Destiny.
How to Get Started
1. Pick up a Starter Deck.
2. Grab a few booster packs
3. Card Protector Sleeves (You don't want to damage those shiny new cards)
4. A Deck Box is helpful too and keeps all your cards organized.
5. Playmats are always nice and help keep your cards and play area clean and protected.
6. Singles, shop for specific cards in our store or Buy/Sell/Trade with us.
7. Play in a SW: Destiny store event at Family Game Night! Meet other players and get some cool prizes.
Once you've learned how to play, then check out our Singles selection and you can hand pick out your favorite character cards or balance out your deck with the few missing cards. Buying singles is the most cost effective way to build a deck.
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